8th Wall Alternative

The open-source 8th Wall alternative.
Native AR and VR from one codebase.

8th Wall hosted projects go offline on 28 February 2027. ReactVision is the open-source migration path: rebuild your scenes in a browser-based editor your team already knows, then ship them as a native AR app on iOS and Android, and as a native VR app on Meta Quest, all from one codebase. Open-source renderer, no vendor lock-in.

28 Feb 2026

Editor closed

8th Wall edit access ended. New accounts and exports closed.

Today

Hosted projects still running

Live URLs and QR codes still resolve. Campaigns still work, but cannot be modified.

28 Feb 2027

Hard stop

Hosting decommissioned. Every 8th Wall URL goes dark. Project data deleted.


What makes a good 8th Wall alternative

Teams looking at 8th Wall alternatives are usually weighing three things: whether the renderer is open source, whether the authoring story matches what 8th Wall Studio offered, and whether the platform supports both AR and VR from one codebase. ReactVision answers all three.

8th Wall

WebAR via the browser

JavaScript engine running on a Canvas inside a mobile browser. Distribution via URL or QR code, no install. Strong creative tooling via Studio and the cloud editor, but the rendering ceiling, performance, and persistent-user options are bound by what mobile browsers allow.

ReactVision

Native AR & VR via open-source ViroReact

True native rendering through ARKit and ARCore via the MIT-licensed ViroReact library. Higher fidelity, native performance, and access to the persistence and analytics that come with shipping inside an app. The added bonus: the same open-source renderer covers AR and VR from one project, so you ship to phones, tablets, and Quest headsets from a single codebase. Same browser-based authoring story via Studio, on a renderer no vendor can take away.


Design in Studio. Ship via ViroReact.

The workflow that matters most to migrating teams: keep the browser-based authoring story, drop the browser-runtime ceiling. Build the scene visually in ReactVision Studio, then bring it into a React Native app via ViroReact and ship it native.

Scene editor for AR, VR, and XR

Browser-based, drag-and-drop scene composition. The same visual authoring story 8th Wall Studio offered, except the scene compiles to native AR on iOS and Android, and to VR on a Quest headset, from one source of truth.

3D asset generation built in

Generate 3D assets directly from the editor, no separate Asset Lab, no separate pipeline. The asset bottleneck that stalled most 8th Wall campaigns is built into the authoring tool.

Animations, physics, and shaders, with presets

Configure animation timelines, physics bodies, and custom shaders inside the editor itself. Preset libraries cover the most common campaign behaviours so you can ship a working scene in minutes, not days.

StudioGo for live device preview

Preview the scene on a real phone over the air, while editing. No build required, no Xcode, no Android Studio. Designers and creative directors can see the work running on-device while it's still being made.


Feature parity, line by line

The capabilities you used most in 8th Wall, and where they live in ReactVision. Honest about what's a one-to-one swap, what's an upgrade, and what's a different model.

Capability
8th Wall
ReactVision
Visual scene editor
8th Wall Studio
ReactVision Studio
Image target tracking
Image Targets
ViroARImageMarker
Surface / plane detection
World Tracking
ViroARPlane (native ARKit / ARCore)
Geolocation AR
VPS / Lightship
Geospatial AR via Platform
Multi-user shared AR
Shared AR
Cloud Anchors via Platform
Face tracking
Face Effects
ARFaceTrack (iOS)
Distribution
URL / QR (no install)
App Store / Play Store / sideload
Renderer licence
Closed source (post-shutdown)
MIT, open source
Headset / VR target
Not supported
Meta Quest (HorizonOS), visionOS preview

Why open source matters here: 8th Wall's renderer is closed source, distributed as a binary under restrictive terms (no reverse engineering, no competitive use). ViroReact is MIT licensed and lives on GitHub. If ReactVision ever changes course, your AR stack still works, you can fork it, modify it, and keep shipping. The whole reason this migration page exists is that closed-source vendors can disappear on you. We're not asking you to bet on us, we're asking you to bet on a licence.


What you gain, what changes

The honest version of the trade. Native AR isn't a strict upgrade in every dimension, and we'd rather flag the differences here than have you discover them mid-migration.

Moving from WebAR to native AR

The biggest model shift: 8th Wall was URL-distributed, no install required. ReactVision builds AR inside a React Native app you ship to the App Store and Play Store. Different reach profile, different fidelity ceiling.

What you gain

  • Native rendering performance via ARKit and ARCore
  • Higher visual fidelity ceiling than a browser canvas
  • Access to the platform's full sensor and AR capability set
  • Persistent users via an installed app, push, analytics, login
  • A single codebase that also targets HorizonOS (with visionOS and Android XR coming soon)
  • An MIT-licensed renderer no vendor can take away

What changes

  • Distribution shifts from URL to app, App Store review applies
  • First-time users install the app, where 8th Wall opened in a tap
  • QR codes work via deeplinks into the app, not directly into a URL
  • iOS and Android require a development build, not Expo Go
  • AR features require a physical device, no simulator

The hybrid path: some teams keep an 8th Wall-style WebAR experience (via a third-party WebAR host) for cold-traffic discovery, and use ReactVision for everything that lives inside an app, repeat-use experiences, training, retail, and anything that benefits from native fidelity. We'll help you scope which parts of your portfolio go where.


How a migration actually runs

The path from a frozen 8th Wall project to a working ReactVision app. We've walked teams through this, happy to do it again.

01

Audit your portfolio

List every active 8th Wall project, every QR code already in market, and every campaign tied to a specific deadline. Mark which ones go dark on 28 Feb 2027 and prioritise by commercial impact. We'll do this with you on a call, no pre-work needed.

02

Recover your assets

Pull the 3D models, textures, target images, videos, and copy out of any local exports you made before 28 Feb 2026. ViroReact accepts OBJ, FBX, and glTF/GLB, the standard formats almost every 8th Wall project already used.

03

Rebuild scenes in Studio

Reconstruct each scene visually in ReactVision Studio. Image targets, plane anchors, animations, and interaction logic configured in the editor, no code required for the parts that didn't need code in 8th Wall either.

04

Wire it into a Viro app

Embed Studio scenes inside a React Native app via ViroReact. If you already have a brand or product app, the AR experience drops in as a screen. If you need a fresh shell, we have a Starter Kit that gets you to a running build in an afternoon.

05

Redirect QR codes

Dynamic QR codes redirect to the new app deeplink with no reprint. Static QR codes need to be reissued, we'll help you sequence the transition so live campaigns stay up while the new versions are validated.

06

Ship and verify on device

Test live on a phone via StudioGo while the work is still in the editor. Submit to the App Store and Play Store when the experience is signed off. AR features need a physical device, there's no shortcut here, but the Studio device-preview workflow keeps the loop tight.

Get started

Two paths, same destination. Pick the one that fits your team.

Self-serve

Start in Studio today

Sign up for ReactVision Studio and start rebuilding your first scene in the browser. The editor is free to try and the ViroReact renderer is open source, so there's no commercial commitment to spin up a working migration prototype.

With our help

Talk to the migration team

Bring us a list of your active 8th Wall projects, or just one example you'd like to rebuild. We'll come back with a scoped migration plan: assets, timeline, what gets handled in Studio, what needs code, and what goes through the App Store.


The stack underneath

Three layers, designed to fit together. Use the open-source renderer alone, or the full stack, your choice.

Notes: ViroReact requires a development build, it cannot run in Expo Go. AR features need a physical device. Cloud Anchors and Geospatial AR require an rvApiKey and rvProjectId from a ReactVision Studio account. AR ships on iOS and Android today, VR ships on Meta HorizonOS today. visionOS is in internal preview. Studio is currently in Public Alpha.


Don't let your campaigns go dark in February

February 2027 is closer than it looks. Whichever path you take, the time to start is now, while there's room in the schedule to test, validate, and switch QR codes without pressure.

Support

Community

Have a quick question or need feedback? Jump into our Discord for real-time chat, or post on r/ReactVision to get answers, code samples, and tips from thousands of fellow builders.

ReactVision Partners

Need deeper help? Engage a trusted ViroReact Partner. Certified agencies and consultants can architect, build, or optimise your XR app, run performance audits, and guide store launches so you ship faster with confidence.

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